

It is combined with a day of the week and hourly time cycle system.
GMOD 2019 GAMEMODES UPDATE
Each battalion deserves their own section to update things or chat with only their battalio n."DarkRP Job Agenda Editor is a system for your Gmod servers, plan your job agendas. When there's a good population on the server, more squads can be created but the maximum should be 4 squads.ĭiscord was our main source of communication on the server. They can depend on what each battalion does. These squads can be defense squads, attacks squads, frontline squads, backline squads, vehicles squad, etc. In the beginning, make 1 squad per Captain, which will help keep people entertained, learn new things and do a lot more. įor Officer+ - whenever slots are open, there should be a minimum of 2 weeks before promoting officers. įor Sergeants - 2 day cooldown from SGT to MSGT. Go through all ranks process to test their skills.Īs for ranking up, a rank up cooldown would also be good.įor Troopers - 1 day cooldown from PVT to CPL. For the other ranks, Commanders can decide if there can be applications or if they want them to

However, these should not be immediate! For Commander, there should be a test and application process to see if the applicant has what it takes to be a commander. As time goes on and with more population, Officer+ slots can slowly open up. For example:īelow Lieutenant, there could be no limit of Sergeants and Troopers. In the beginning, rankings could have a limit to them the higher they are. The extra battalion should probably be Scouts as a start and then battalion slots open up as these start getting filled.

Naval, Chimaera, SHOCK, Medical, and 501st. There should only be necessary battalions, at the start, with at least one extra battalion and then add more as times goes. Another thing that could be taken in to optimise the server even more is ensuring that the map being used is also optimised very well this could be done by placing a limit to the render distance or simply making it so the player does not render whatĪnother issue was having many battalions but not enough people, which lead to unused and inactive battalions. To ensure the server is optimised, we would need to make sure that logs are kept to a minimum and that there are a respectable amount of props on the map and not an insane amount that would A lot of server owners out there do not care about the performance of their server and essentially their player base, which leads to manyīeing unable to play and their framerates being extremely low. Keeping the server optimised and playable for the players is a huge reason why this server would thrive over many others. This is why things for officers to do to keep players engaged was intended to be implemented and an increase of Gamesters from various timezones to keep The freedom to do more things without getting punished for having some fun with friends and stuff, but still enforce punishments for actions that may ruin everyone else’s experience such as punishing for extreme toxicity and Mass RDM (3+ kills).Īnother past mistake was the fact that there was nothing to do on the server really without events. One of the past mistakes was having the server feel more serious and not allowing players to have their own freedom to do what they please. Learning from past mistakes is a huge reason as to why this server will most likely not fail again. This really crippled the success of the server and eventually led to its downfall. If any new players at all and most of these 30 players were friends of existing players or people from GFL. Even when the server had 30+ players on, we did not manage to gain many or One of the reasons the server failed before was because of the fact the server was practically unable to gain new players and I believe that was due to the location of the server previously. While this possibility should always be kept in mind, there are a few reasons to think it won't fail and why it failed in the past, some of them being: "Don't you think the server will just fail again?"

There's a broad variety of things that can help the server now and I'm sure it can do well with good care. So, with resources that GFL has currently, I think it'd be worth giving the Star Wars ImperialRP server another opportunity. Back then, a lot of our servers struggled and I understand the focus on those servers, but GFL has come a long way and it's doing much better now, as most divisions are steady. It's been a long time now since the Star Wars RP server was shut down. GMOD Clone Wars RP Game Master Applications
